Day 9 Part 2

This commit is contained in:
Nathan McCarty 2022-12-10 01:38:26 -05:00
parent 755b570063
commit 532634d1f3
Signed by: thatonelutenist
GPG Key ID: D70DA3DD4D1E9F96
1 changed files with 92 additions and 50 deletions

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@ -23,12 +23,6 @@ parseDirection input =
"D" => Just Down
x => Nothing
invert : Direction -> Direction
invert Up = Down
invert Right = Left
invert Left = Right
invert Down = Up
-- Apply a direction to a pair of Ints
applyDirection : Direction -> (Int, Int) -> (Int, Int)
applyDirection Up (x, y) = (x, y + 1)
@ -65,51 +59,68 @@ breakdown : (motion : Motion) -> Vect (distance motion) Direction
breakdown (Move direction 0) = []
breakdown input@(Move direction (S k)) = direction :: breakdown (assert_smaller input (Move direction k))
-- The state of a head and tail
data State: Type where
MkState : (head : (Int, Int)) -> (tail : (Int, Int)) -> State
%name State state, state1, state2
Show State where
show (MkState head tail) = "Head: " ++ show head ++ " Tail: " ++ show tail
emptyState : State
emptyState = MkState (0,0) (0,0)
tail : State -> (Int, Int)
tail (MkState head x) = x
touching : (Int, Int) -> (Int, Int) -> Bool
touching (x, y) (z, w) =
let (u, v) = (abs (x - z), abs (y - w)) in
u <= 1 && v <= 1
-- Move the head in a particular direction, causing the tail to follow if needed
moveHead : Direction -> State -> State
moveHead direction (MkState head tail) =
let newHead = applyDirection direction head in
if touching newHead tail
then MkState newHead tail
else let newTail = applyDirection (invert direction) newHead in
MkState newHead newTail
data State : Nat -> Type where
MkState : (head : (Int, Int)) -> (tails : Vect n (Int, Int)) -> State n
%name State state, state1, state2
-- Apply a movement to the head, returning the sequence of tail positions, including the starting
-- position
applyMotion : (motion : Motion) -> State -> (State, Vect (S (distance motion)) State)
applyMotion motion state = helper (breakdown motion) state
where helper : (directions : Vect n Direction) -> State -> (State, Vect (S n) State)
emptyState : {n : Nat} -> State n
emptyState = MkState (0,0) (replicate _ (0,0))
Show (State n) where
show (MkState head tails) = "Head: " ++ show head ++ " Tails: " ++ show tails
stateTails : State n -> Vect n (Int, Int)
stateTails (MkState head xs) = xs
sign : Int -> Int
sign i = if i == 0 then 0 else div i (abs i)
mapP : (a -> b) -> (a, a) -> (b, b)
mapP f (x, y) = (f x, f y)
zipP : (a -> b -> c) -> (a, a) -> (b, b) -> (c, c)
zipP f (x, y) (z, w) = (f x z, f y w)
-- Increment the tail
incTail : (head : (Int, Int)) -> (tail : (Int, Int)) -> (Int, Int)
incTail head tail =
let diff = zipP (-) head tail
absDiff = mapP abs diff
signs = mapP sign diff
in if touching head tail
then tail
else zipP (+) tail signs
incTails : {n: Nat} -> (head : (Int, Int)) -> (tails : Vect n (Int, Int)) -> Vect n (Int, Int)
incTails head [] = []
incTails head (x :: xs) =
let newTail = incTail head x in
newTail :: incTails newTail xs
moveHead' : {n: Nat} -> Direction -> State n -> State n
moveHead' direction (MkState head tails) =
let newHead = applyDirection direction head in
MkState newHead (incTails newHead tails)
applyMotion' : {m: Nat} -> (motion : Motion) -> State m -> (State m, Vect (S (distance motion)) (State m))
applyMotion' motion state = helper (breakdown motion) state
where helper : {m: Nat} -> (directions : Vect n Direction) -> State m -> (State m, Vect (S n) (State m))
helper [] state = (state, [state])
helper (x :: xs) state =
let newState = moveHead x state
let newState = moveHead' x state
(resState, rest) = helper xs newState
in (resState, state :: rest)
-- Apply all the motions in a list to the head, returning the full sequence of positions
applyMotions : (motions : List Motion) -> State -> (State, List State)
applyMotions [] state = (state, [state])
applyMotions (x :: xs) state =
let (newState, motions) = applyMotion x state
(outputState, rest) = applyMotions xs newState
applyMotions' : {m : Nat} -> (motions : List Motion) -> State m -> (State m, List (State m))
applyMotions' [] state = (state, [state])
applyMotions' (x :: xs) state =
let (newState, motions) = applyMotion' x state
(outputState, rest) = applyMotions' xs newState
in (outputState, (toList motions) ++ rest)
simple = """
@ -123,13 +134,25 @@ simple = """
R 2
"""
testPart1 : IO ()
testPart1 =
case parseMotions simple of
complex = """
R 5
U 8
L 8
D 3
R 17
D 10
L 25
U 20
"""
testPart : Nat -> (input : String) -> IO ()
testPart Z input = putStrLn "No Tail!"
testPart (S m) input =
case parseMotions input of
Nothing => putStrLn "Failed to parse motions"
Just motions =>
let (state, states) = applyMotions motions emptyState
tails = map tail states
let (state, states) = applyMotions' motions (emptyState {n = (S m)})
tails = map (last . stateTails) states
uniqueTails = nub tails
in do putStrLn "Movements:"
traverse_ printLn motions
@ -138,15 +161,31 @@ testPart1 =
putStrLn "\nUnique Tails:"
printLn $ length uniqueTails
part1 : String -> Maybe Nat
part1 input =
testPart1 : IO ()
testPart1 = testPart 1 simple
testPart2 : IO ()
testPart2 =
do testPart 9 simple
testPart 9 complex
part : Nat -> String -> Maybe Nat
part 0 str = ?part_rhs_0
part (S k) input =
case parseMotions input of
Nothing => Nothing
Just motions =>
let (state, states) = applyMotions motions emptyState
tails = map tail states
let (state, states) = applyMotions' motions (emptyState {n = (S k)})
tails = map (last . stateTails) states
in Just . length . nub $ tails
part1 : String -> Maybe Nat
part1 input = part 1 input
part2 : String -> Maybe Nat
part2 input = part 9 input
partial main : IO ()
main =
do file <- readFile "input"
@ -156,4 +195,7 @@ main =
case part1 contents of
Nothing => printLn "Error in part 1"
Just part1Count =>
putStrLn ("Part 1: " ++ show part1Count)
do putStrLn ("Part 1: " ++ show part1Count)
case part2 contents of
Nothing => printLn "Error in part 2"
Just part2Count => putStrLn ("Part 2: " ++ show part2Count)